Thursday, December 11, 2008

Reviewish | FALLOUT 3

How Many Rads Are In Chicken McNuggets?

Welcome to Reviewish, where I kinda-sorta "review" games I haven't actually completed yet. See, I play games at my own pace - which is a nice way to say I play them very slowly. But after I play what I deem to be enough of any one game to get the proper feel of what it is and has to offer, I'm ready to put my not-entirely informed stamp on it. Enjoy!

I never played the other two proper Fallout games before. In fact, the first image of the franchise that pops in my head is Brotherhood of Steel, the Xbox game with the horrible box art that looked like absolute garbage. I have also never played Oblivion or anything else created by Bethesda Studios. The Fallout games passed me by because I was never big on the PC as a game platform, and as a younger Bannen I simply never heard of the series - Oblivion is fantasy based with its medieval stylings, and I'm really not keen on that genre. But now I'm hip-deep in Fallout 3, and I think that being clueless about the Fallout legacy and of Bethesa's previous efforts have made Fallout 3 easier on me. I've read a lot of things on the interwebs from die-hard Fallout devotees who either see Fallout 3 as deeply flawed but enjoyable or think it's the worst game ever created - ever. I can't say I don't know where the bitter feelings are coming from. As a Twisted Metal fanatic, things went horribly wrong when SingleTrac left the franchise and 989 Studios took over. Of course, the major difference is that 989 Studios made feces pressed into the shape of a disc, while Bethesda's masterwork is one of the best games I've ever played. It might not be the same creature the fans fell in love with, but just maybe its soul has carried over into something new, something that shows itself to be glorious over time...

I know a few people that have already played through the game a couple times, and I simply can't figure out how they did it. My guess is that they either quit their jobs or work from home, allowing them to spend upwards of 15 hours a day wandering what's left of Washington DC. I envy them. I scrape and claw for a scant few hours a night so I can explore the wastes, and after investing almost 40 hours so far, I feel like I have accomplished practically nothing - and I don't mean that in a bad way, oh no. Fallout 3 is one of the most detailed, rewarding worlds ever constructed, and you can easily spend hours at a time wandering this way and that, constantly bumping into new buildings and locations to explore, items to either aid you or sell for a profit, people to chat with, and enemies to battle (or run from). I've only completed a handful of side quests and just a few of the "main" missions - there's just something rewarding and unique about trying to make it through DC and the surrounding area. Finding a new spot on the map is a rush, and raiding it for its various treasures is even better. I spent two hours last night around Bethesda Ruins, in and out of wrecked buildings and taking on those damn Raiders (who, perhaps not entirely by chance, look like actual Oakland Raiders fans). I remember thinking that GTA's San Andreas was a feat, and while it certainly was at the time, the Capital Wasteland is unlike anything I've ever seen before in a game - a full realized slice of land that seemingly never ends. The most awe-inspiring show of how big this game's world is arrives early in the game once you manage to leave your life-long home in Valut 101. The view from the ridge, seeing the Capital Building so far off in the distance, is one of those "Events" in a game that will stay with me for a long time.

Just as deep and winding as the world is the freedom you have in your choices. Some games act like you have choices. GTA IV created the illusion of you having free choice from time to time - kill this person or let them live and so on - but in Fallout 3, the quests allow for you to tackle it primarily however you want and feel you should, and the best thing is that the world reacts to your decisions. The best example I one that happens early in the game and shouldn't be much of a spoiler to anyone who has followed the game even a little. Blow up or save the tiny settlement of Megaton. It's easy enough to break it down into you being bad or good, but let's say you choose to blow it up. Moira Brown, the shop owner who gives you a certain quest doesn't just up and die. Instead, your action alters her path, and she'll show up in a slightly different form later on. That's just small example, but it makes dealing with people and their quests all the more important. This isn't just black and white - Fallout 3 deals morality in many shades of gray. This makes the game feel a little bit more real and complicated since it'll challenge you trying to be entirely good or truly evil. I began the game trying to walk the straight and narrow from beginning to end - but when the realities of the wasteland kick in, when money, ammo, and food get low, I've had to make a few hard choices in hopes of getting my hands on the goods I needed. Things have been stolen, people have been threatened, lies have been told, lives have been lost. While I have done enough good to still have high karma, I still know what I've done, and how the game world largely pinned me in a corner to do it. It's all about survival, after all.

Because of its design, Fallout 3 has been very hard to talk about with friends. It's impossible to play the game the same way between people, so discussing mission and things found has been very hard. Luckily, there is always talk of how we have handled the growth of our Vault Dweller (or just "101" as Three Dog would say). The character creation system is as flexible as the rest of the game, and all the Stats and Skills and Perks allow you to craft a character that you think best suits you. I have a sneaky brainiac that also does well with Small Guns, but gets slaughtered in close combat scenarios. A friend of mine is a brawling brute loves his minigun and getting hands-on with Super Mutants, but he couldn't hack a computer if it only had one button. The Perks, naturally, are the shining part of character creation - mostly because they run from being helpful and logical to being out-right bizarre. From what I can gather, Mysterious Stranger and Bloody Mess seem to be the peoples' favorites, and while I haven't picked them up yet, I'm hoping to before I reach that cursed Level 20 cap. The problem is that ALL the Perks are awesome and useful, and I'm willing to bet that everyone is like me, spending most of their time Leveling Up staring at that list, debating which Perk to select.

So, Fallout 3 is an epic in every sense of the word. For $60, it's insane how much it gives you. If you haven't already, get it now - make it #1 on your Christmas list if you must. And while the die-hards may not accept Fallout 3 as their own, it has made me want to go out and get the original two games and try them out. If that isn't living up to the promise of a series, I don't know what is...

1 comment:

Unknown said...

I haven't finished Fallout 3 either, but if this game keeps it awesomeness up , it may just walk away with the Four Star Gaming Awards 360 GOTY Award. Here's to hoping.