Monday, June 29, 2009
Monday's Report | Ladies Night
Friday, June 26, 2009
Media Mentions Of The Week
There used to be a time when any movie having even a passing resemblance to a "summer blockbuster" made it onto my list of movies I'd absolutely have to see as soon as it came out. This year, however, that trend has taken a sudden and sharp dive right into the ground for reasons I can only (sadly) point to as symptoms that I'm leaving the "young man" portion of my life. It started with X-Men Origins: Wolverine, which I still haven't seen yet. It's weird that I'd skip out on an action-packed superhero movie, especially one that branches from the pretty-good-if-you-don't-talk-about-part-3 X-Men series. For the first time, footage of things blowing up while the hero walks away in slow motion and the allure of a overly complex fight scenes just didn't pull me in. Have I just now started to listen to reviews and internet complaints!? I don't know the reasons for sure, but Wolverine slipped from earning my $10 and instead has slid to my increasingly busy "maybe when it's out on DVD" list. A month or so later and this whole phenomenon unfolded again with Terminator Salvation. A year ago I would have been all over anything that contained robots fighting Christian Bale, especially when you toss a brief apperance from a CGI Arnold Schwarzenegger into the mix... But I simply never got around to it - and the odd part is that I'm totally okay with that! It used to be that missing out on the opening weekend of such films would drive me nuts, but I'm actually doing just fine. Just as easily, I'm not worried about seeing the explosion orgy that is Transformers 2 - and that movie is basically created with the sole purpose of bring me to the theater. Between you and me, if I did go out to see a movie this weekend, it would be to see The Hangover for a second time. All these other movies that have long been part of my cinematic wheelhouse and would have had me foaming at the mouth will instead simply become part of the waiting list on my Netflix queue... What the hell does it all mean?
As my In Rotation section currently has listed, I'm trying to juggle Prototype, Ghostbusters, and my second run-through of Fallout 3 at the moment. I'm on an economically-imposed game buying hiatus now that I've secured Ghostbusters, and that's actually probably the very best thing that can happen to me at the moment. Not only do I have a host of newish games that have been pushed aside by the even newer ones, but I also have that most common of gamer afflictions, the dreaded Pile of Shame - all those games that I started but for numerous reasons never got around to finishing. Honestly the number of games I have that still require my attention is somewhat staggering - stuff like Resistance: Fall of Man is begging for attention, finishing up Half-Life 2 and the two episode in The Orange Box is a task I've spent years avoiding, Stranglehold still need to be completed, and I'm in the middle of defending Little Mac's belt in Punch-Out!!...the list of stuff I've forgotten about doesn't seem to have a clear end. It would do me some good to have my focus return to them, even if it's basically by force. Ghostbusters was the digital equivalent of a wrecking ball, knocking everything else clearly out of my rotation. Now that I've played through the game twice, I'm really only interested in the multiplayer for the moment, and that means all my single-player time can return to other things that are on my mind. Prototype deserves a mighty return, especially since I'm really starting to unlock some seriously fun powers and abilities. There's nothing quite like absorbing a military base's commander and then calling in an airstrike to eradicate the same base I just casually strolled out of. Shortly thereafter I can take out a group of commandos with my awesome claw hands. Seriously, Prototype is all sort of fun. Also making a return is Fallout 3. In my original playthrough I managed to play the Operation: Anchorage DLC and really liked it. Since ending that character's story, Bethesda has released three more packs of DLC - it's time for me to return to the Capital Wastes. I had started up a new character, a skull-crushing young women who favors brutal melee attacks and heavy weapons over the stealthy and sneaky methods my much more ethical male character utilized my first time through. But Fallout 3 is huge, and before I can really tackle all that new content I need to level my lethal lady up a bit, and that requires some time on top of the hours and hours that The Pitt, Broken Steel, and now Point Lookout are going to add to the experience. Almost as if to pile on, Bethesda plans on releasing the last chapter of the Fallout 3 DLC, Mothership Zeta, sometime in late July. By then I'll probably be Level 22 and still trudging through the mud in the swamps of Point Lookout. I move so slow...
Michael Jackson is dead. It's no surprise that the world seems to have suddenly forgotten the things we've all spend the better part of 15 years piling up on, but when you seperate the weird-ass personal life shit from the artist merit and contribution, there is little doubt that Michael Jackson was one of the best and now simply isn't the time for cheapshots - there's plenty of time for that later, just ask Marilyn Monroe and Abraham Lincoln. I do like to picture that somewhere in the ether of the Other World, he and Elvis are finally locked in vicious combat over who truly was the greatest - and The King probably still isn't all that thrilled about the whole Lisa Marie thing either. If nothing else, Michael Jackson gave us Off The Wall and Thriller, and there's nothing that can take that away. I'd mention Bad, but Weird Al hopelessly ruined that for me forever...
Wednesday, June 24, 2009
Monday's Report | Reality Intrudes
Heavy discussion for the Bannendrome's usual fare, I know, but sometimes you've just got to scream and get at least some of it out. Consider this that scream.
Thursday, June 11, 2009
Reviewish | PROTOTYPE
Welcome to Reviewish, where I kinda-sorta "review" games I haven't actually completed yet. See, I play games at my own pace - which is a nice way to say I play them very slowly. But after I play what I deem to be enough of any one game to get the proper feel of what it is and has to offer, I'm ready to put my not-entirely informed stamp on it. Enjoy!
As you can imagine, Prototype's basic mission structures cover all the bases for a game of this sort from the go-here-kill-there objectives to racing to somewhere to every those pesky escort missions. It does seem like there are some wicked difficulty spikes at times, which is another thing shared between this game and Ultimate Destruction. I remember those defend-the-building missions being a real bitch in Hulk... So far though, Prototype is proving to be a very fun experience only flawed by some less than cutting-edge visuals and moments where the game gets ahead of itself, but for a game that has so much going on most of the time there is no slowdown whatsoever, and for that I am impressed... I understand it's not for everyone - some people will either dislike the gore or simply don't like this genre of game, but if you are a fan of games like the before-mentioned InFamous or Xbox 360's own exclusive gem, Crackdown, then there's no reason to miss out on the pure joy that is Prototype. Highly recommended!
Wednesday, June 10, 2009
Why I Don't Gamble And Other Fun Tidbits
MICROSOFT:
Motion Control Announced: DRAW: I'm calling this one a draw because my thought was that the 360 would soon find itself with a handheld answer to the Wiimote. Instead we got Project Natal, a camera-based motion control system that promises unbelievable fidelity that will allow motion-based interaction unlike anything we've ever seen before. Lots of people in the gaming world thought Natal was groundbreaking, and if it functions as shown, perhaps it will be. But when it comes to gaming that doesn't involve a more traditional controller, I'm usualy pretty skeptical - even more so when it involves some sort of camera, something Natal isn't the first at trying. Sadly, the video Microsoft showed seemed more like
Casual Games For That Motion Control: CORRECT!: As I figured, you can't have a motion-control-based way to play games without a series of useless minigames to make you live up to the gimmick. Microsoft showed a series of these sorts of games which included one where you kick and bunch a series of dodgeballs and another where you...throw paint. It seemed like some people really dug these shots of what Natal could do, but for me they seem like something that would amuse me for about 45 minutes and then leave me wondering why the hell I just spent $100+ on this gizmo. What the Natal needs is a game that allows for something more universally accepted by gamers, like a shooter. Imagine being able to use real hand-signals to your squadmates or really throw a grenade and have its distance and arc based on your actual arm motion and speed. That's a lot more impressive and fun that using my body to form the illusion of an elephant.
Halopalooza: DRAW: I was wrong that Bungie was done with the Halo franchise - and honestly I'm disappointed they aren't moving on to anything new. What was the point of breaking off from Microsoft again? It must get pretty boring making the same franchise games over and over and over. But I'm not a developer, so maybe I'm wrong. But Sure enough, ODST wasn't the only game Microsoft announced, and now we have Halo: Reach arriving in 2010, and we got to see it in a very short teaser clip. Go me.
360 Portable: INCORRECT!: Maybe it's just simply fact that Microsoft will never enter the handheld console war. Maybe that's actually a wise decision given the fact that Nintendo and Sony are no longer alone in the battle, now facing off against the likes of the iPhone. Warming the bench might be the best place to watch the carnage...
SONY:
God of War III in 2009: INCORRECT!: One of my many PS3 longshots, Sony finally came out to announce that Kratos will follow his pattern of showing up in March and will arrive in 2010. Bummer. I really think it's a mistake seeing as how Sony still didn't show any killer titles for this year's holiday season, even somehow ignoring titles like the new Ratchet & Clank - Insomniac usually gets all sorts of Sony love, not so much this year. Weird.
Fat Princess Now: INCORRECT!: I really do hate Sony sometimes. They tease the hell out of Fat Princess: Fistful of Cake on the PSP but don't even give a release date for the original PS3 version that people (like me) are foaming at the moutch to play. If the PSP version comes out before the PS3 one does, I may have to cut a bitch.
Sony Motion Control: CORRECT!: Sony had their own motion control reveal, though it didn't even have a name attached to it. Seemed boring. Have I mentioned how much I hate motion control?
New Twisted Metal: INCORRECT!: This one hurts, dear reader. I was really hoping Sony would shock and amaze by showing off a new cutting-edge edition of the Twisted Metal franchise, but sadly David Jaffe kept his word. 2010 perhaps?
NINTENDO:
Kid Icarus: INCORRECT!: Okay, fine - it's never happening, I get it. Bastards.
Boring Shit I'm Supposed To Be Excited About: DRAW: Perception and personal opinion make this one hard to declare as either correct or incorrect, but for my money a lot of what Nintendo had to show off was...rather "Meh". I could almost hear the crickets when the WiiFit sequel was announced and while a lot of people are pretty jazzed about New Super Mario Bros. Wii, I think the game looks kind of boring if not a game entire worth the $50 price tag. Once again, internet play is nowhere to be found for a game built around multiplayer action. And while it's cool to have Mario and Luigi jumping around together through levels with bland visual design, the Toads that players 3 and 4 are forced to use are sort of a punch in the mouth considering the rich world Mario games have to pull from. Toads? Who the hell wants to play as a couple Toads!? Why not Birdo and/or Yoshi? While NSMBW is a nice game to add to the pile, I'm not sure it's a killer surprise that many were hoping to hear about. Honestly, the game looks like a rehashed DS title, and for Nintendo that's becoming somewhat typical lately. *coughanimalcrossingcough*
The Trinity: CORRECT!: Super Mario Galaxy 2 is a huge reveal, and it shows the Nintendo at least is willing to give some sort of love to the fans who demand more than cameo apperances in minigame collections. The biggest surprise though had to be the announcement of the new Metroid game that's being co-developed by Team Ninja - who saw that coming!? Retro may have indeed moved on but Nintendo's moving quick to bring some mysterious new twist to one of their most beloved series. Zelda got a quick mention but it seems like 2010 is going to be when we hear more about that.
So there they are - all my predictions for better or worse. I think I came out alright...
Monday, June 1, 2009
Monday's Report | E3 Rises From The Dead
The Era of "Xaggle": One of the worst-kept secrets was Microsoft's keen interest in capitalizing on the Wii's unique motion control that anchors the entire development of the console's catalog. The idea of Microsoft introducing such waggle-based gaming has been swirling for at least a year, and if they're ever going to make it official, I think it's got to happen this year. Still, and I have to make this completely clear, it's a terrible idea. The Xbox 360 has its own audience, and while Microsoft is obviously trying to cater to the Wii crowds and mimic Nintendo's strategies in many ways, this one will be an absolute failure. Be careful what you wish for, Microsoft, you may want to be like Nintendo, but for every success like the Wii or DS there's also a Virtual Boy or R.O.B. - and this one might just be yours.
Casual Living: Acting as a bookend to the motion control, I'm betting Microsoft is going to "show off" a host of new casual-style games that run through XBLA, probably utilizing avatars and helmed by Rare. They're going to be party games - and that means a shit load of minigames, which have long since worn out their welcome on the Wii.
The Circular Tease: Bungie might be walking away from Halo after ODST, but that doesn't mean Microsoft is going to let their most popular and iconic franchise go out like that - expect an extremely short teaser clip showing absolutely no in-game footage for the next chapter in the proper Halo series, developed internally by Microsoft and aiming for a holiday 2010 release. They're going to try really hard to nail the viusal style of Bungie, and they're going to fail. It's going to look like a weird mish-mosh of those glossy metallic colors Bungie painted everything with colliding head-on with the dirty grime of, say, Gears of War.
Power In Your Hands: Microsoft probably won't announce a new handheld console ala the Portable 360, but I suspect that the new Zune will tie directly into your Xbox Live account and possibly even allow you to play some or maybe even ALL your XBLA games. That would be bad-ass.
Gods Die Earlier: I'll just get this out of the way because it's what I hope for the most out of anything at E3 this year, but I'm hoping and praying that Sony announces a 2009 release date for God of War III. Traditionally, GoW games have arrived in March, putting the newest chapter of Sony's greatest saga in 2010 - and thereby making me sad. But I'm holding out hope that Sony is much more interested in making a direct impact in a holiday season that's oddly lacking any real competition from the usual likes of Marcus Fenix or Master Chief.
The Princess Has Arrived: Sony will announce that as soon as their presentation is over, Fat Princess will be released on the PSN. My head explodes with delight. The end.
The Era of
Dave Jaffe Is A Liar: I don't know that to be true, but I'm hoping he's a liar. He's on record saying that his new company has no announcements to make at E3 this year, which (in theory) could include info on a new Twisted Metal game. Like the God of War in 2009 prediction, this has less to do with fact or even a gut feeling so much as it does pure wishful thinking. It's been almost ten years since the last proper TM game, and my mind wanders when I think how much the new leaps in technology and growth in online play could make Twisted Metal into a truly incredible online experience. *sigh*
From The Clouds, He Comes: How long have people wanted a Kid Icarus game? It's been a few years, easy - and then when Pit showed up in Super Smash Bros. Brawl, it was like the floodgates let loose and Kid Icarus mania swallowed the fanbase whole. Sadly, Nintendo doesn't seem to share the same level of glee over the property, and anything regarding a revisit of the material has largely been internet
WiiBoring: Nintendo seems preoccupied with their casual catalog, and while WiiMusic was the failure that maybe WiiFit should have been, we all know Nintendo's got a fuzzy learning curve and a taste of casual cash fresh in its maw. Expect something incredibly lame - WiiWhistle or WiiBreathe or some other mundane, everyday activity perverted into a motion-controlled batch of minigames featuring the Miis. F@$%in' minigames...
The Big Guns: To bring back some of the steam the Wii has lost in the last few months, Nintendo needs to bring in the services of its #1 employee and global mascot - Mario. And I'm not talking about Mario showing up in a sports game or some other tangent title, I mean a real Mario game. Mario Galaxy was one hell of a title, and normally I wouldn't expect some sort of follow-up to arrive so soon, and perhaps an announcement will simply foreshadow, but don't be shocked if a new honest-to-god Mario game is shown. The same can be said for Link. While Spirit Tracks is inbound, I wouldn't be surprised if a Wii tie-in is announced - to make it more interesting, I'm guessing it'll return to the Wind Waker visuals the handheld titles have used for a couple years now. As for the third part of the holy trinity, Samus will be missing this year. With Retro done with Metroid, the best we're going to get is the Metroid Prime Trilogy - which doesn't offer much of anything to those who played all three games before aside from some fringe goodies I cannot get too excited about. But to each their own...
OTHER PREDICTIONS:
So Dark The Con Of Duke: This is like 1,000,000:1 odds, but there has been more than one person suspecting that the whole 3D Realms implosion earlier this year was actually part of an elaborate scam - the finale of the industry's biggest joke, if you will - and that E3 will be where they and Take Two not only show off but out-right announce a firm Fall 2009 release date for Duke Nukem Forever on the PC, Xbox 360, and PS3. I think a lot of this idea comes from people who have been deeply wounded by the DNF experience and cannot believe the way the whole train wreck ended, but if this were to actually be true, it would have to be the grestest prank ever played on the community. It would be astounding - and frankly, I do not believe that a company that took 12 years to make a FPS could ever think up and then properly execute such a con. But I've been wrong once or twice before...
Plasmids Inbound: I hate when games are seemingly forced into putting multiplayer in a game. Not only does it seem to simply not fit some games, but more often than not the online portion is horrible and no one plays it anyway - including all the people that cried for it to be included. I hate those people. Even with that being said, I imagine Bioshock 2 not only showing off the game's online portion, but having it blow people away. It would be a fitting revelation for a game that I whole-heartedly believe doesn't need any sort of online component.
Alright, that's all I got for now. Don't forget to check out all those live blogs out there this afternoon when E3 gets underway so you can all witness how little I actually know about anything, and also don't forget that America's part in the 1 VS. 100 beta begins at 10:30pm EST tonight on Xbox Live! Play it and I'll hopefully see you there!
Wednesday, May 27, 2009
Monday's Report | The Return
Oh, how I missed you, Monday's Report... A weekly trend that always brought me so much joy around the otherwise dank and empty corridors of the Bannendrome. I'm glad to have you back, old friend. Of course, today's not Monday, it's Wednesday - but Monday was Memorial Day and I was busy firing up the grill for some of my famous burgers and slaving away while putting together patio furniture that was most certainly engineered in Hell. I still have that glow of new home-ownership, and finally putting a nice set of table and chairs on a patio that was wasted last summer does nothing but make me absolutely thrilled. All I need to do now is throw a fire pit in the back yard and I'm golden. I could have also put together a Monday's Report on Tuesday, but frankly I was busy playing inFAMOUS all day - which, by the way, is possibly the greatest reason to own a PS3 since Uncharted: Drake's Fortune. Expect me to throw up a Reviewish on the topic later this week. Simply put, it still may not be the one magical system-seller Sony has been searching for (Pro-Tip For Sony: God of War III), but it's easily one of the most enjoyable open-world-type games I've played, and while there's no popular hero license in sight, it might be one of the very best superhero games on the market...ever. Oh yeah, that's hyperbole all over your face, bitches. Now all I need to do is see if Prototype can live up to this level of quality. Let's just say I have my doubts.
In terms of movies, I think I've turned some kind of corner as a consumer and as someone who once took great pride in my ability to "shut my brain off" during a movie so long as I was rewarded with things exploding in new and exciting ways. Now, I'm not saying I've become a snob by any means - Star Trek was sweet. But other big name "blockbusters" that have come up so far in the last months or so I've had almost no desire to see, and for me it's weird to think thoughts like "I'll catch Terminator: Salvation on DVD" or "That Wolverine movie is garbage" - and yet here I am, having not seen Wolverine and in no real hurry to see the Future War unfold in front of my eyes. Let me tangent here a bit and say that if McG really would like to earn some sort of respect as a director, a nice place to start would be moving past the age of really dumb nicknames. McG is fond of thinking his moniker is a self-imposed scarlet letter to rise above - but reality is that it's goofy shit that audiences are swiftly starting to turn away from. Not that his name is by any means the complete reason a new Terminator film was bested by a Ben Stiller family flick opening weekend, but I doubt it helped in any regard. To think that not even Christian Bale, fresh off of the monsterous pop culture juggernaut that was The Dark Knight, could help make it that smashing success that Warner Bros. was hoping to build two more films upon... Tell me that Michael Bay, Stephen Sommers or maybe even Brett Ratner directed T4 and it stands a far better chance of getting a firm hold of my $9.00 - I take that back, Brett Ratner sucks. But let's all watch and see the crazy money that Transformers 2 effortlessly earns... All in all, the reviews for T4 aren't great and I have to wonder if this franchise is really and truly dead, if not just put on the shelf for six years until a complete reboot is considered. Modern Hollywood, you've got to love it.
The Ghostbusters video game is finally just three weeks away and I'm doing just about everything I can to distract myself. To think that it was almost a year ago that I completely lost my mind when Activision dropped the game... Oh, the memories! Reviews are slowly trickling in, and so far they at least seem positive - 8's and 9's out of 10 aren't bad by any means - though between you and me, even if the game came with a sticker on the front that read "This Game Is Shit", I'd still happily buy it... And with the game's hype mixing lovingly with the 25th anniversary of the original movie's release this summer (damn I feel so old), it has brought up a flurry of discussion over the long-talked-about Ghostbusters 3 movie actually becoming something resembling reality. Dan Aykroyd has certainly said some crazy, crazy things - including discussion of troops of "boys and girls" learning the ropes and mastering equipment that allows them to travel interdimensionally - it makes me so happy that Harold Ramis is around to shake his head "No" and bring Dan down to something resembling reality. Do you have any idea how screwed up Ghostbusters would have been had Ramis not been brought in to take the whole concept from Aykroyd and boil it down to what we know today? Kiss just about every thing you hold dear about the movie goodbye... The firehouse, the Ecto-1, the Proton Pack, Venkman, etc - all gone. I must admit that the idea of a GB3 is something I've dreamed of since I walked out of the theater in 1989, fresh off the high from my third viewing of Ghostbusters II - but it's been two decades and I was much easier to please then. Can Ghostbusters 3 manage to learn lessons that GB2 taught, namely that the movie should be less about gimmicks like rivers of neon-colored slime and more about the inter-personal relationships and banter? We'll have to see, I guess, though I've long since held the rule that I will not even begin to get my hopes up about a third movie until I see an actual trailor in the theaters. Until then, it's all evil internet-fueled lies and I'll have no part of them...
Wednesday, May 20, 2009
Reviewish | PUNCH-OUT!!
Welcome to Reviewish, where I kinda-sorta "review" games I haven't actually completed yet. See, I play games at my own pace - which is a nice way to say I play them very slowly. But after I play what I deem to be enough of any one game to get the proper feel of what it is and has to offer, I'm ready to put my not-entirely informed stamp on it. Enjoy!
Oh, and feel free to play this clip while reading my reviewish of Punch-Out!!, I think it adds a little something to the experience...
I can only assume that for dedicated game developers, bringing back classic and charished games can be an incredibly difficult task. If you stick too close to the original (which in the case of games like Punch-Out!! can include gameplay that over the course of a couple decades got more than a little stale) you end up with a cheap rehash, but if you try to innovate too much you end up ruining the nostalgic feel you meant to capture in the first place and that fans will be expecting. What a bitch... Last year's Bionic Commando: Rearmed was a step in the right direction, although outside of some seriously awesome remixed music tracks, it was simply the classic NES game with a new and impressive coat of paint. Punch-Out!! on the Wii first seems like the same formula at work - after all, it has the familiar music and sound effects and the roster of fighters is almost 100% comprised of fighters you may have fought when you were a kid. Facing foes like Glass Joe and King Hippo are certainly no brainers, but when you realize that every fighter is one you've seen in Punch-Out!! lore before, you may start to think that this game is simply a new coat of paint too, but shockingly that's not the case. It's nice that the game has you once again battling all the foes from your past, and aside from
Visually, Punch-Out!!'s biggest strength is that it's cel-shaded look allows the fighters to really express their surprisingly deep personalities and quirks that go far beyond the ways they telegraph their various moves. For example: Glass Joe, the world's worst gaming opponent, is no longer simply just a lifeless punching bag you get to train on - he's also funny as hell to watch, and while he speaks his native French (sadly, Punch-Out!! offers no subtitles for the foriegn languages many of the fighters speak, which is slightly annoying), the animation is so colorful and spot-on that you know he's waaaaay too over-confident - perhaps this unfortunate and comical attitude is the result of a brain tumor that formed from all the people that have leveled him out with a TKO over the years. But this level of expressive body language and physical comedy is present throughout the game, and it's really quite enjoyable to watch. It really brings a level of depth to the game that the old pixels couldn't even quite convey - though they sure did an excellent job... On the audio side, Punch-Out!!'s sound relies a lot on the original NES and borrows and remixes many of the memoriable sounds and cues that old time fans might recognize, the music too is lifted from the classic and reborn through all sorts of new genres, many of which fit the cultural tones of the fighters Little Mac will face.
In terms of gameplay, Punch-Out!! manages to take the control concept of the original and tighten it to today's standards. Punch-Out!! has always been more of a reflex-based puzzle game than an actual fighting game, and this version holds on to that proud tradition by making sure you succeed or fail on your own merits. This is one of those rare games where if you lose, it's because you were at fault - not the game. The game follows a simple structure at first, with Little Mac going through three classes of fighters before winning the championship belt. Amusing as it is, pros may find that to be not much of a challenge, but the trick is that once Mac wins the belt, you open up the Title Defense mode. Here you'll face all your foes again - only now they've been working on their game and they're ready to take you on with a whole bag on new tricks. Glass Joe, forever the loser, shows up in a facemask, taking away the liability of the jaw that earned him his dubious moniker. How you deal with the loss of an enemy's once-reliable weakness is key to holding on to your belt. And aside from some costume changes, these second versions of all your enemies also have new suites of moves and their timing has changed. In short, they become a hell of a lot more of a challenge, which is certainly welcome to die-hard fans. It's not all about getting the belt though, as Punch-Out!! has an exhibition mode that is sort of like it's own version of Achievements. You're presented with all sorts of challenges for each fighter, and successfully meeting those challenges earns you all sorts of rewards from music to play to bios and such. All in all, it's a great way to extend the game's replayability and make sure you get your $50 worth, which is not a problem here...
Simply put, Punch-Out!! is one of the best titles you're going to find on the shovelware wasteland that is the Wii. It stands comfortably alongside games like Super Mario Galaxy and Super Smash Bros. Brawl and deserves to be part of any Wii owner's library, especially if you still have fond memories of getting your ass handed to you by a pixelated Mike Tyson...